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z-Gen

OLEG Gr
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Deviation Spotlight

Artist // Professional // Digital Art
  • Ukraine
  • Deviant for 14 years
  • He / Him
Badges
Albino Llama: Llamas are awesome! (62)
My Bio

! The letter "Z" in the name of my account is absolutely not connected with the new symbols of the Russian-fascist army, which invaded my native Ukraine and kills peaceful civilians and children. My account name was coined 12 years ago when it was created here, and the letter "Z" in the name was associated with the third coordinate of depth in 3D software - the Z axis, similar to ZBrush. And at this moment, deviantart - allows to change account name only for premium users. #StandWithUkraine


█ Resume

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oleggee♥♥gmail••com


Specialization: 3D/2D - art (full cycle of works, starting from idea generation)

Country: Ukraine



█ ALL SKILLS:

=======================================================================


→ ART SKILLS:


► Idea generation and concept-design for: locations, architecture, vehicles & equipment, props, interfaces, characters, gameplay and quests



► Freehand drawings (pencil): sketches, storyboards



► 2D-Art: concept art, drawing of textures , post-processing



► 3D-Art:


  • modeling, sculpting, texturing (+normal, specular maps and etc)

  • animation, lighting and material setup, visualisation, post-processing of render results

  • mesh quality check (N-gons, flipped normals, overlaps, SG etc), adaptation and optimization of 3D-assets for export to the game engine

  • particle systems, cloth dynamics, character rigging



► Video: video editing and render passes assembling


____________________________________________________________


→ SOFTWARE SKILLS:


♦ 3ds Max + finalRender +Vray+ Mental Ray+ Particle Flow

♦ Mudbox

♦ 3D-Coat

♦ ZBrush

♦ Photoshop

♦ Adobe Premiere/AfterEffects

♦ Painter

♦ AutoCad

♦ CorelDraw


█ PORTFOLIO:

=======================================================================


sketchfab.com/oleggee ← here are some my models in interactive 3D

z-gen.deviantart.com/gallery/




█ SUMMARY INFO:

=======================================================================


I have considerable experience in creating 3D models of various assets and environments, which I have created basing on my own ideas and concept-designs. I am the author of the ideas and concept design of all the artworks in my portfolios, except for a few of them: Captain, substorm, Cat, Toon Doc, Flat 01 / 02 ← click to view


I perform full cycle of 3D/2D works: idea→ concept design→ modeling→ optimization→ unwrapping→ drawing of textures→ animation→ rendering (or export to engine)→ post-processing→ final assembly. Also I always looking for precise graphic references that are specific to style of the current project. My main sculpting program is 3D-Coat. I use it for sculpting, retopology, texture drawing, map baking.


I can work with various game styles such as realistic, cartoon etc. I can quickly generate non-standard design for various objects. I am attentive to details and constantly verify the art style and quality of the content. I have good understanding of principles of work equipment and machinery (it is applicable for vehicles and equipment design).

_____________________________________________________________


→ MY OTHER SKILLS AND ABILITIES:


- I am learn new technologies and programs quickly

- I can be a good team player, or can work independently too

- I am passionate about game development

- I am open to critics and try to keep up with changes

- I am initiative

- I have clear understanding of technical implementations and limitations _____________________________________________________________


→ ADDITIONAL EXPERIENCE:


- I have solid experience in solving problems that appear due to bugs and crashes in graphics software.

- I have worked with configuring and optimization of software, Windows and hardware

- I have good gaming experience with a different genres of games

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